Solid
It was pretty entertaining, I had to put the quality down because it was'nt registering the mouse over event.
It was also pretty intuitive I skipped reading the instructions but worked it out
Solid
It was pretty entertaining, I had to put the quality down because it was'nt registering the mouse over event.
It was also pretty intuitive I skipped reading the instructions but worked it out
hMMMM
How do you fire?
Good but.
yeah great
Nice touch having the stats. I love stats.
I htink you could really extend it to have medals or somehthing for 100% accuracy, or really fast times or something
Yeah
Its go potential
Just in more things you can do.
Yeah that was good
I wasnt expecting much from this, but its rather good. I reackon you should release a series of these, using the same "engine" but with different graphics and sounds, it a dbz one, a stickfighter one, a fraiser (?!) one..
I dont like these games very much, but
I dont like these games very much, but this was pretty well done. The graphics varied for ok to not ok, but I can see there was alot of effort put into this, which, for me made it stand out.
SUGGESTIONS
*Better graphics
*More vector graphics
*Keep on making flash movies. You obviously have the tenacity to complete large projects. I believe if you keep at it you could make some pure gold movies.
Needs alot of work
The basics are there, but it obviously needs to be improved in a lot of areas.
Suggestions (Some stuff you mentioned)
*Spend some time doing some kick ass graphics
*Music/Sound effects
*More scenery than trees (its too barren little sense of movement)
*Let the guy go faster
*Let the guy clip the tree leaves and just be slowed down, make him only fall when he hits a tree trunk
*Better interface
Hope you spend some time on it it could be good
Yeah that was really good
There are a few "probs" with stuff respawning on level changes, and the graphics seem to have different styles. The game runs pretty slowly on my celeron 366 but meh, oh well.
Good Work.
cool idea
Ok
here are my 2 big suggestions
1)have a demoplay featre that plays the songs
2)Use the key board as an alternative interface, that would be cool
Good ideas but... how? (the keyboard thingamajig)
I like it
I like it overall
But make the controls a little more forgiving.
i think you should also have some sort of Feedback on how much thrust there is.
Nice and tiny filesize too.
My review protocol =**AREAS:[story,production,humour,fun (games only)].**SCORES:[Excelling in 1 area, MAX = 70%, 2 areas, MAX = 80% 3 areas, MAX = 90%] **Bonus points:[+1-2 effort, +1 Newbies, +1-3 "awesomeness"]. **slideshows blammed on sight
Age 43, Male
student
University of Sth Australia
Adeliade Australia
Joined on 6/3/00